Google's DeepMind survival sim shows how AI can become hostile or cooperative
Google's DeepMind survival sim shows how AI tin go hostile or cooperative
When times are tough, humans will exercise what they have to in order to survive. But what near machines? Google'south DeepMind AI firm pitted a pair of neural networks against each other in two different survival scenarios. When resource are scarce, the machines outset behaving in an aggressive (1 might say human being-like) manner. When cooperation is beneficial, they work together. Consider this a preview for the coming robot apocalypse.
The scenarios were a unproblematic fruit-gathering simulation and a wolfpack hunting game. In the fruit-gathering scenario, the two AIs (indicated by blood-red and blue squares) motility across a filigree in order to pick upward greenish "fruit" squares. Each time the histrion picks up fruit, it gets a point and the dark-green square goes away. The fruit respawns after some time.
The AIs tin can go about their business organization, collecting fruit and trying to beat the other player adequately. Withal, the players also have the choice of firing a beam at the other foursquare. If one of the squares is hit twice, information technology's removed from the game for several frames, giving the other thespian a decisive reward. Guess what the neural networks learned to do. Yeah, they shoot each other a lot. As researchers modified the respawn rate of the fruit, they noted that the want to eliminate the other player emerges "quite early." When in that location are enough of the dark-green squares, the AIs can coexist peacefully. When scarcity is introduced, they get aggressive. They're so similar us it'south scary.
It's different in the wolfpack simulation. Here, the AIs are rewarded for working together. The players take to stem and capture prey scattered effectually the lath. They can do so individually, but a lone wolf can lose the carcass to scavengers. Information technology'southward in the players' best involvement to cooperate here, considering all players inside a certain radius go a indicate when the prey is captured.
Researchers plant that two dissimilar strategies emerged in the wolfpack simulation. The AIs would sometimes seek each other out and search together. Other times, ane would spot the prey and wait for the other histrion to appear earlier pouncing. As the benefit of cooperation was increased by researchers, they constitute the rate of alone-wolf captures went down dramatically.
DeepMind says these simulations illustrate the concept of temporal discounting. When a advantage is too afar, people tend to disregard it. It'south the same for the neural networks. In the fruit-gathering sim, shooting the other player delays the reward slightly, but information technology affords more than chances to gather fruit without competition. So, the machines practise that when the supply is deficient. With the wolfpack, acting alone is more dangerous. So, they delayed the advantage in social club to cooperate.
DeepMind suggests that neural network learning can provide new insights into classic social science concepts. Information technology could exist used to test policies and interventions with what economists would call a "rational amanuensis model." This may have applications in economics, traffic control, and ecology science.
Source: https://www.extremetech.com/extreme/244564-googles-deepmind-survival-sim-shows-ai-can-become-hostile-cooperative
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